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Showing posts with the label singularity

A Blade Runner Sequel?

What would it take to make a good (or even great) Blade Runner sequel? The original became a cult hit mainly because (a) it had an interesting, well textured setting (b) it projected a very clear style or mood that fit well with (c) an interesting moral question about what makes one "human" that is ultimately left up to the viewer, (d) while including enough action directly related to the question to keep it interesting on first viewing. I think a good sequel would need to (a) replicate and build on the setting (b) choose a DIFFERENT question, or perhaps deeper examination of the original moral question to examine; and (c) fit the style/mood to that examination - and of course (d) driving it all with some cool action scenes. Forget the off-world colonies - it's far more interesting to look at how alien Earth would have become, to our eyes. The original looked at an organic mix of decaying remnants of today's cities threaded and overshadowed by ultra-tech future stuff,

AI versus AN, Implications for Singularity

This post really should be titled "AI versus AI", because it will contrast Artificial Intelligence and what I'll call Artificial Instincts. But that'd get confusing, so I'll let AN stand for the latter. The field of Artificial Intelligence has bifurcated - originally it was simply about how to make machines think like people do - how to make a conscious, articulate, logical mind. We made some great early progress - theorem proving, chess playing via heuristics, higher level language code compilation, expert systems. But eventually it was recognized that if we have to code every bit of the intelligence in an AI, that may simply be too hard. There are a few on-going attempts in that direction (CYC for example, with it's huge database of rules), and perhaps that will work out. But mostly AI researchers gave up on that approach, and shifted to a "bottom up" approach -what I'll call Artificial Instincts - in which researchers attempt to build &q